
You are able to master every single skill simultaneously through practice. I have to make it clear here that unlike Fallout, Mass Effect and many other RPG’s you are not restricted to any class or style of combat. Instead of simple enemy engagement with an array of choice weapons etc, Oblivion allows you to choose an indefinite combination of styles and weapons to destroy your enemies. Unlike its predecessor Morrowind, Oblivion went all out and realistic for it’s combat engines and diversity of game-play.

Nothing is more visually breath-taking and stress-relieving than watching the sun rise over the Jerrall Mountains. From the dregs of the lowest and filthiest dungeons to the clear and cold peaks of the Jarrell Mountains the graphics of Oblivion are meticulous and pleasing, sometimes forming combinations that can sting your eyes. From the awesome effects of fire, frost, shock (electrical effects), the cool waters in the form of seas, lakes, rivers, waterfalls, rain and snow, to the beautiful and majestic skies of Cyrodiil our eyes are evermore enriched. It’s clear after a short look around that Bethesda took very great care and a lot of time when placing and colouring the detailed graphics of every single material in the world. Details of the grain on the trees and the rough on the rocks are minute, the array of surfaces are immeasurable and very skilfully grafted to their appropriate environments. The possibilities are very wide and include enough range to fully satisfy everyone.Įnjoyable and very extensive, if lacking minutely in some areasįor it’s time and considering it’s immensity the general graphics of Oblivion are astounding. This means you can bestow on them an attribute that will aid you in some way, for example boots that make you run faster, a hat that makes you see in the dark, or even a sword with in-built fire damage, and then you can name these items. However you can do something called 'Enchantment' to any piece of apparel as well as to any shields and weapons. Unfortunately you cannot change the colours or patterns of any of these. You have five basic apparel: shoes or armoured boots, pants, skirts or greaves, tops or cuirasses, gloves or gauntlets, and finally hats or helmets.

You can where any item of clothing or armour despite gender, you can made your own, or you can just purchase them from the many stores available. These can be found in all places, such as towns and villages, caves, forts, chests at the bottom of lakes etc, or plundered off the bodies of your and other's various victims. Unfortunately you are unable to alter your body in any way, and you are given a fit, young, generic frame for all races, this is however complemented later in various storyline and action modes.ĭepending on the choices you make and your skills you will find a very wide range of clothing and armours in the land of Cyrodiil, where this specific adventure takes place. You are also allowed to change your age from an attractive youth to a wrinkled old person. The customisation is endless regarding the shaping and toning of the head and face. These races each have two sexes and a wide range of variations to their appearances, including hairstyles and colours, headwear, jewellery, spikes, fins, horns and more. They are very different in many ways their appearances, abilities, attributes and, due to their varying cultures, storyline and quest prompting. You are given a choice of ten races of people, very different people from all corners of the continent of Tamriel.

I will only attempt to summarise the key aspects of this immense first and third person action role-playing adventure for you, as briefly as I can help myself. I will try not to go into too much detail here, and I don't want to plague you with my own specific experiences, encounters and methods.
